I am incharge of the character which would be a standard garden gnome which would be jumping up and about the levels in our game.
i decided to model it. Im not very good in modelling with a few help from my classmates i got this!
The reason why the gnome has big feet is because the game is a jumping game and its a good reason for frequent jumpers to have big feet!
I UV unwrapped the model and photoshopped the texture based of the unwrap and i got this.
I got help online and from a few friends on how to get the textures to the right part of the model.
Final Model (unrigged)
The reason why hes bald because he will be wearing hats throughout different levels anyway so it wouldnt be a problem.
So thats what i got so far for the game as my teammates will be doing other parts, it will all come together and we can all bring them all into UNITY to create the game. Well, level one at least.
Thursday, 30 June 2011
Tuesday, 31 May 2011
Concept research
Concept of this game is simple; Jump on platforms as high as possible and see how high you can go.
But it will get harder and harder as you go higher. just like in winterbells, the bells get smaller and smaller as you go higher
its simple and every level shows different countries just like in doodle jump.
from paperlike situation to winter like situation.
You will come across power ups to boosts you higher to get more points faster.
Character concept.
We will use a
gnome character since Gnomes travel around the world.
Since different levels show different countries we will dress the character up depending on different countries.
gnome character since Gnomes travel around the world.
Since different levels show different countries we will dress the character up depending on different countries.
(China will dress it up in a cheongsam, France will dress it up in a beret and etc.)
Monday, 23 May 2011
Test 5
1) based on wikipedia NIM was the first video game that was created in 1942.
2) Eadweard Muybridge's The Horse in Motion (1878)
3) Lighting, Composition, Texturing, Modelling
4) Lighting
5)it is to stop updating every frame in the interface?
6)
7)static
8)
9)So we can solve problems ourselves in a team instead of relying on a teacher.
2) Eadweard Muybridge's The Horse in Motion (1878)
3) Lighting, Composition, Texturing, Modelling
4) Lighting
5)it is to stop updating every frame in the interface?
6)
7)static
8)
9)So we can solve problems ourselves in a team instead of relying on a teacher.
Monday, 9 May 2011
Monday, 2 May 2011
This is Test 3
Our group consist of Yushi Taufiq Kerina Atiqah and myself. Our group name is a called TAKYA
Group game idea would be like Icy Towers in Facebook and Mega Jump. The game concept would be jumping up on platform after platform to gradually go higher. The higher you are, the more points you get as well as the higher you are, the higher you get. Once you miss a platform and fall, you start over again.
We havent really thought about the design ideas yet.
Our game is similar to;
Group game idea would be like Icy Towers in Facebook and Mega Jump. The game concept would be jumping up on platform after platform to gradually go higher. The higher you are, the more points you get as well as the higher you are, the higher you get. Once you miss a platform and fall, you start over again.
We havent really thought about the design ideas yet.
Our game is similar to;
Icy Towers
Doodle Jump
Mega Jump
NinJump
WinterBells
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