Egypt
China
The the camera lag when it follows the player so it wont appear static.
this is the script;
// Update is called once per frame
void Update()
{
float y = player.transform.position.y;
float old = this.transform.position.y;
float nu = Mathf.Lerp(old,y,Time.deltaTime *4);
this.transform.position = new Vector3(0, nu, 0);
And lastly,
GAME DESIGN FOR CHINA!
The China Level is much harder and longer thats why it is well deserved for players who complete egypt.
CONCLUSION!
I had a very fun experience making this game. it was hard at first with alot of coding involved as i really hate coding. but all in all unity is very easy and fun to learn and i wish to gain more learning experiences and learn alot more in coding for my visual effects. I realized the importance of coding.
Would like to thank Mr Ron Bernard for helping the group and myself in making this wonderful game.