Thursday, 11 August 2011

CHINA

Okay first of all, i changed the hats for the character in China

 Egypt

China















The the camera lag when it follows the player so it wont appear static.

this is the script;
// Update is called once per frame
    void Update()
    {
        float y = player.transform.position.y;
        float old = this.transform.position.y;
        float nu = Mathf.Lerp(old,y,Time.deltaTime *4);

        this.transform.position = new Vector3(0, nu, 0);

And lastly,
GAME DESIGN FOR CHINA!

The China Level is much harder and longer thats why it is well deserved for players who complete egypt.


CONCLUSION!
I had a very fun experience making this game. it was hard at first with alot of coding involved as i really hate coding. but all in all unity is very easy and fun to learn and i wish to gain more learning experiences and learn alot more in coding for my visual effects. I realized the importance of coding.

Would like to thank Mr Ron Bernard for helping the group and myself in making this wonderful game.





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